Young Gold Dragon

Armor Class
18

(Natural Armor)

Hit Points
178
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
20 (+5)
Skills
Insight +4
Perception +4
Persuasion +4
Stealth +4
Senses
Blindsight 30ft
Darkvision 120ft
Passive Perception 19
Languages
Common,
Draconic
Challenge
10

Traits

Amphibious - The dragon can breathe air and water.

Actions

Multiattack - The dragon makes three attacks: one with its bite and two with its claws.

Bite - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw - Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons - The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.