Using Wizards Workshop
The Wizards Workshop is where you browse shared content packs and import useful assets into your own library. It is the fastest way to start from existing material instead of generating everything from scratch.
What the Workshop Is For
Use the Workshop when you want to:
• browse available datapacks
• inspect community or curated content
• import an asset into your library
• use imported content as a starting point for your own edits
This is especially useful when you need a quick baseline monster, item, or reference asset.
Open the Workshop
1. Open the sidebar
2. Find the Workshop section
3. Click Browse
From there you can move through available datapacks and view the content they contain.
Browse a Datapack
Inside a datapack, you can usually move through different asset categories such as:
• Monsters
• Items
• NPCs
• Other supported asset types
Pick a category, then open an asset to inspect its details.
When browsing, focus on whether the asset already solves your problem or whether it gives you a strong base to adapt.
Import an Asset
When you find something useful:
1. Open the asset details
2. Click the Add action
3. Import the asset into your library
After that, the asset becomes part of your account-level content and can be reused later.
Imported assets land in your Library first. From there, you can bring them into a campaign when you need them.
Move Workshop Content Into a Campaign
Once an asset is in your library, you can pull it into your campaign and then customize it for the adventure you are building.
Typical workflow:
1. Import the asset from the Workshop
2. Open your campaign's matching asset section
3. Use the import flow to bring it into the active campaign
4. Edit it so it matches your setting, tone, and story needs
This is a good pattern when you want speed without accepting generic content unchanged.
When to Use the Workshop vs Generation
Use the Workshop when:
• you want a quick base asset
• you need reference content
• you prefer editing an existing structure
Use generation when:
• you need something highly specific
• the asset must fit established campaign context
• you want the AI to build directly from your world
In practice, many good workflows use both.
Best Workflow
One reliable pattern is:
1. Import a close match from the Workshop
2. Bring it into your campaign
3. Edit the content so it matches your world
4. Add it to the WorkBench if it matters to future generations
That gives you a fast start without locking you into generic source material.
Tips
1. Treat Workshop assets as foundations, not finished answers
2. Rename and retheme imported content so it fits your campaign voice
3. Import to library first, then only move what you actually need into a campaign
4. Use imported assets as context for new generation work
5. Combine Workshop imports with Modifying Game Assets for the fastest workflow
