Getting Started

This guide will walk you through Settings up a campaign, generating and creating Game Assets, modifying game assets, and the basic options for Game Assets

 

Campaigns

Each adventure lives in it's own container - this is your campaign.

Campaigns have various settings and text within them that will define the generation and inference processes in World Wizard.

GameSystem: DnD5e is the only game system we support right now as of v3.0.0

Description: If a description is given to your campaign, it can be used to as context, so adding more details here as possible will help you right off the bat

 

Create a Campaign

1 Once logged in, you'll see your Dashboard

Click the "Create New Campaign" button

Give your campaign a name

Click Create

 

Your campaign now appears in the Campaigns section in the sidebar.

 

Activate Campaign

Campaigns need to be activated in order for World Wizard to known where to put your stuff. Each campaign has it's own library of Game Assets to make it easy for you to swap context on demand.

 

Go to Campaigns in the sidebar (under "MY")

Find your campaign in the list

Click Activate to set it as your active campaign

 

Your active campaign name will now appear in the sidebar, with all its content organized beneath it. You can only have one campaign active at a time, but you can switch between multiple campaigns anytime.

 

 

Manage Your Campaign

Fom the Campaigns page, you can:

Edit campaign details (name, description)

Deactivate a campaign (to switch to another)

Delete a campaign

 

Deleting a campaign permanently removes all its assets. Make sure you want to do this before confirming!

 


 

Libraries

Libraries are containers consisting of stuff. This stuff usually consists of Game Assets

Game Assets are anything in your campaign that you players can interact with, e.g Monsters, Items, NPCs, Locations, etc...

 

Your account has a Library, and each of your Campaigns has it's own Library. This is important for a miriad of reasons. The main reason is to enable you to import Game Assets into your various campaigns without worrying about losing the base Game Asset from your Library

 

Practically it enables us to keep stuff separated, and in the future possible to import entire adventures into your account seamlessly. This feature is coming soon.

 

Generate Game Assets

Most Game Assets can be generated on World Wizard, the generators are how you go from idea -> thing your players can interact with without the need to know every little detail about the game system you are running.

 

Not all Game Assets can be generated, Worlds for example are no able to be generated as of v3.0.0

 

What Can You Generate?

NPCs — Detailed characters with personalities, relationships, and backstories

Monsters — Creatures with stats, lore, and combat abilities

Items — Weapons, armor, magical artifacts with special properties

Gods — Deities with domains, followers, and mythologies

Locations — Towns, dungeons, taverns

GeoLocations - Islands, mountains, continents

Cultures — Societies with customs, values, and traditions

Resources - Minerals, rare jewels, mana, anything your world uses as a resource

 

Generating Assets

To default method of generating Game Assets will be to use the Dashboard.

You will land here by default when activating your campaign.

 

Simply click a button of an asset you wish to generate

 

 

 

Extra Options

The prompt is the main field in the generators, but you ca customize your GameAsset further with options like:

Base Fields

Generate Portrait

Generate Lore

 

Different options present for different Game Assets

 

Context

Context is how you give World Wizard more information about related Game Assets to make your generated GameAsset fit your scenario perfectly

 

 

Adding Context is a great way to make your world more connected. To add context to your request is an easy as clicking the + button, selecting your game assets, and confirming.

 

 

Notice that after selecting an GameAsset for being used in the context of your request, the GameAsset will appear in the context box. You can toggle visibility via the eye icon

 

 

Inline Context

Yu can also add context directly inline, for example:

"Grungum, an amalgomation of clay, and organic matter crafter by @Xy'lar Vex. Grungum is often used to do Xy'lar's dirty work.

 

 

sourcing context inline is a great way to gain more control on how you want the context to be applied.

In the prompt we are specifically telling WorldWizard that this monster should be used as a sidekick / dirty worker for our big bad.

 

letting an AI figure this out for us which may give us mixed results.

 

 


 

The Workbench

You should be aware of context at this point. The WorkBench is where all your context is stored persistently. You can view and modify the active context via the WorkBench.

 

To modify what is inside your WorkBench, simple look under the MY section on the sidebare, and open the WorkBench sidebar menu

 

You can click any of these Game Assets and navigate to that specific page, as well as remove them via the X button.

The X button does not remove the Game Asset from your campaign, it merely removes the Game Asset from your WorkBench

 


 

Asset Links

World Wizard automatically Links things together when generating Game Assets. To see these, simply click the Links option in the details modal.

 

Links are automatically assigned by using the generators naturally with the WorkBench e.g using the @mention menu to attach context inline, or when the AI automatically links Game Assets in the context

 


 

Customize Your Game Assets

Everything that is generated in World Wizard is fully customizable, editing Game Assets is as simple as clicking the hamburger icon > Edit button.

 

 

The builder is broken up into different categories.

To quickly navigate to the category you wish to modify just swipe / click to the tab that you want to edit.

 

 


 

Chronicles - The docs of World Wizard

To create a Chronicle, navigate to the chronicles tab under your campaign, and click Create

If you already have chronicles, then the Create option will live in the hamburger menu in the top-right of the page.

 

 

The Toolbar

All options possible exist on the toolbar. Use the toolbar to insert headers, lists, and open the @mentions menu.

 

Generating Game Assets In Chronicles

You can generate Game Assets in the chronicle text area by typing the "@" and selecting the Generate New Asset button.

 

Then simply select the Game Asset that you want to generate from the modal options.

 

At this point you can generate your Game Asset as normal.

Generated assets will then be automatically placed in the cursor's location of your chronicle so you don't have to anything else.

 

PRO TIP - Adding the chronicle to the WorkBench will automatically include it in your context so that all of the content you are working on in the chronicle will be used as context for your Game Asset.

 

The Wizards Workshop

The Wizards Workshop allows anyone to share their creations with the community and get paid for it too.

 

Currently, the Wizards Workshop does not support uploading user content, but you can still access helpful stuff in there like the full SRD Monsters and SRD Items collections.

 

Adding Workshop content to your library

It may be useful to use a common item or monster from the SRD as a base template. In that case you can import them from the Wizards Workshop by navigating the pack on the sidebar

 

Simple click the Add button

 

The Game Asset will be imported into your library

 

Navigate the tabs to the category e.g Monsters, Items, etc..

 

Importing assets from your library into your campaign

To import the monster that I just imported into my library into my campaign, I go to Get Started/Monsters/View Monsters And select import from the hamburger menu

 

This works with all Game Assets