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Worg
Large, Monstrosity, neutral evil
Armor Class
13
(Natural Armor)
Hit Points
26
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Skills
Perception
+4
Senses
Darkvision 60ft
Passive Perception 14
Languages
Goblin,
Worg
Challenge
1/2
Traits
Keen Hearing and Smell - The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
