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Werewolf, Wolf Form
Medium, Humanoid - human, chaotic evil
Armor Class
12
(Natural Armor)
Hit Points
58
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills
Perception
+4
Senses
Passive Perception 14
Challenge
3
Traits
Shapechanger - The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell - The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
