Tiger

Armor Class
12

(Natural Armor)

Hit Points
37
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills
Perception +4
Stealth +4
Senses
Darkvision 60ft
Passive Perception 13
Challenge
1

Traits

Keen Smell - The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce - If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.