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Thug
Medium, Humanoid - any race, any non-good alignment
Armor Class
11
(Natural Armor)
Hit Points
32
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills
Intimidation
+4
Senses
Passive Perception 10
Languages
any one language (usually Common)
Challenge
1/2
Traits
Pack Tactics - The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack - The thug makes two melee attacks.
Mace - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow - Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
