Swarm of Quippers

Armor Class
13

(Natural Armor)

Hit Points
28
STR
13 (+1)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
Senses
Darkvision 60ft
Passive Perception 8
Challenge
1

Traits

Blood Frenzy - The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm - The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing - The swarm can breathe only underwater.

Actions

Bites - Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.