Storm Giant

Armor Class
16

(Natural Armor)

Hit Points
230
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Skills
Arcana +4
Athletics +4
History +4
Perception +4
Senses
Passive Perception 19
Languages
Common,
Giant
Challenge
13

Traits

Amphibious - The giant can breathe air and water.

Innate Spellcasting - The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

 

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

Actions

Multiattack - The giant makes two greatsword attacks.

Greatsword - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock - Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike - The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.