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Stone Giant
Huge, Giant, neutral
Armor Class
17
(Natural Armor)
Hit Points
126
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Skills
Athletics
+4
Perception
+4
Senses
Darkvision 60ft
Passive Perception 14
Languages
Giant
Challenge
7
Traits
Stone Camouflage - The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack - The giant makes two greatclub attacks.
Greatclub - Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock - Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching - If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
