Stone Giant

Armor Class
17

(Natural Armor)

Hit Points
126
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Skills
Athletics +4
Perception +4
Senses
Darkvision 60ft
Passive Perception 14
Languages
Giant
Challenge
7

Traits

Stone Camouflage - The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack - The giant makes two greatclub attacks.

Greatclub - Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock - Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching - If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.