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Steam Mephit
Small, Elemental, neutral evil
(Natural Armor)
Traits
Death Burst - When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Damage: 1d8
Innate Spellcasting - The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws - Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath - The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
