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Spy
Medium, Humanoid - any race, any alignment
Armor Class
12
(Natural Armor)
Hit Points
27
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills
Deception
+4
Insight
+4
Investigation
+4
Perception
+4
Persuasion
+4
Stealth
+4
Senses
Passive Perception 16
Languages
any two languages
Challenge
1
Traits
Cunning Action - On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn) - The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack - The spy makes two melee attacks.
Shortsword - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow - Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
