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Spirit Naga
Large, Monstrosity, chaotic evil
(Natural Armor)
Traits
Rejuvenation - If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting - The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
• Cantrips (at will): mage hand, minor illusion, ray of frost
• 1st level (4 slots): charm person, detect magic, sleep
• 2nd level (3 slots): detect thoughts, hold person
• 3rd level (3 slots): lightning bolt, water breathing
• 4th level (3 slots): blight, dimension door
• 5th level (2 slots): dominate person
Actions
Bite - Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
