Spirit Naga

Armor Class
15

(Natural Armor)

Hit Points
75
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Senses
Darkvision 60ft
Passive Perception 12
Languages
Abyssal,
Common
Challenge
8

Traits

Rejuvenation - If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting - The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

 

• Cantrips (at will): mage hand, minor illusion, ray of frost

• 1st level (4 slots): charm person, detect magic, sleep

• 2nd level (3 slots): detect thoughts, hold person

• 3rd level (3 slots): lightning bolt, water breathing

• 4th level (3 slots): blight, dimension door

• 5th level (2 slots): dominate person

Actions

Bite - Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.