Scout

Armor Class
13

(Natural Armor)

Hit Points
16
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills
Nature +4
Perception +4
Stealth +4
Survival +4
Senses
Passive Perception 15
Languages
any one language (usually Common)
Challenge
1/2

Traits

Keen Hearing and Sight - The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack - The scout makes two melee attacks or two ranged attacks.

Shortsword - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow - Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.