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Satyr
Medium, Fey, chaotic neutral
Armor Class
14
(Natural Armor)
Hit Points
31
STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Skills
Perception
+4
Performance
+4
Stealth
+4
Senses
Passive Perception 12
Languages
Common,
Elvish,
Sylvan
Challenge
1/2
Traits
Magic Resistance - The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow - Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
