Sahuagin

Armor Class
12

(Natural Armor)

Hit Points
22
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Skills
Perception +4
Senses
Darkvision 120ft
Passive Perception 15
Languages
Sahuagin
Challenge
1/2

Traits

Blood Frenzy - The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness - The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy - The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack - The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear - Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.