About
Login
Sign Up
Sahuagin
Medium, Humanoid - sahuagin, lawful evil
(Natural Armor)
Traits
Blood Frenzy - The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness - The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy - The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack - The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear - Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
