Reef Shark

Armor Class
12

(Natural Armor)

Hit Points
22
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills
Perception +4
Senses
Blindsight 30ft
Passive Perception 12
Challenge
1/2

Traits

Pack Tactics - The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing - The shark can breathe only underwater.

Actions

Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.