Quipper

Armor Class
13

(Natural Armor)

Hit Points
1
STR
2 (-4)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
Senses
Darkvision 60ft
Passive Perception 8
Challenge
0

Traits

Blood Frenzy - The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing - The quipper can breathe only underwater.

Actions

Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.