Phase Spider

Armor Class
13

(Natural Armor)

Hit Points
32
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills
Stealth +4
Senses
Darkvision 60ft
Passive Perception 10
Challenge
3

Traits

Ethereal Jaunt - As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb - The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker - The spider ignores movement restrictions caused by webbing.

Actions

Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.