Octopus

Armor Class
12

(Natural Armor)

Hit Points
3
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills
Perception +4
Stealth +4
Senses
Darkvision 30ft
Passive Perception 12
Challenge
0

Traits

Hold Breath - While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage - The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing - The octopus can breathe only underwater.

Actions

Tentacles - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is [[g:46|grappled]] (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

Ink Cloud - A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.