Nightmare

Armor Class
13

(Natural Armor)

Hit Points
68
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Senses
Passive Perception 11
Languages
understands Abyssal,
Common,
and Infernal but can't speak
Challenge
3

Traits

Confer Fire Resistance - The nightmare can grant resistance to fire damage to anyone riding it.

Illumination - The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride - The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.