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Minotaur Skeleton
Large, Undead, lawful evil
Armor Class
12
(Natural Armor)
Hit Points
67
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Senses
Darkvision 60ft
Passive Perception 9
Languages
understands Abyssal but can't speak
Challenge
2
Traits
Charge - If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
