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Merrow
Large, Monstrosity, chaotic evil
Armor Class
13
(Natural Armor)
Hit Points
45
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Senses
Darkvision 60ft
Passive Perception 10
Languages
Abyssal,
Aquan
Challenge
2
Traits
Amphibious - The merrow can breathe air and water.
Actions
Multiattack - The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon - Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
