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Merfolk
Medium, Humanoid - merfolk, neutral
Armor Class
11
(Natural Armor)
Hit Points
11
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)
Skills
Perception
+4
Senses
Passive Perception 12
Languages
Aquan,
Common
Challenge
1/8
Traits
Amphibious - The merfolk can breathe air and water.
Actions
Spear - Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
