Mammoth

Armor Class
13

(Natural Armor)

Hit Points
126
STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Senses
Passive Perception 10
Challenge
6

Traits

Trampling Charge - If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp - Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.