Magma Mephit

Armor Class
11

(Natural Armor)

Hit Points
22
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills
Stealth +4
Senses
Darkvision 60ft
Passive Perception 10
Languages
Ignan,
Terran
Challenge
1/2

Traits

Death Burst - When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Damage: 2d6

False Appearance - While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting - The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath - The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.