My
Dashboard
Playing
Library
Campaigns
Free Tools
PC Builder
NPC Builder
Monster Builder
Item Builder
God Builder
Resource Builder
Location Builder
Geography Builder
Faction Builder
Wizards
Workshop
Feedback
About
Login
Sign Up
Lizardfolk
Medium, Humanoid - lizardfolk, neutral
Armor Class
13
(Natural Armor)
Hit Points
22
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills
Perception
+4
Stealth
+4
Survival
+4
Senses
Passive Perception 13
Languages
Draconic
Challenge
1/2
Traits
Hold Breath - The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack - The lizardfolk makes two melee attacks, each one with a different weapon.
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
