Lizardfolk

Armor Class
13

(Natural Armor)

Hit Points
22
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills
Perception +4
Stealth +4
Survival +4
Senses
Passive Perception 13
Languages
Draconic
Challenge
1/2

Traits

Hold Breath - The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack - The lizardfolk makes two melee attacks, each one with a different weapon.

Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.