Lich

Armor Class
17

(Natural Armor)

Hit Points
135
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Skills
Arcana +4
History +4
Insight +4
Perception +4
Senses
Truesight 120ft
Passive Perception 19
Languages
Common plus up to five other languages
Challenge
21

Traits

Legendary Resistance - If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation - If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting - The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

 

• Cantrips (at will): mage hand, prestidigitation, ray of frost

• 1st level (4 slots): detect magic, magic missile, shield, thunderwave

• 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image

• 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

• 4th level (3 slots): blight, dimension door

• 5th level (3 slots): cloudkill, scrying

• 6th level (1 slot): disintegrate, globe of invulnerability

• 7th level (1 slot): finger of death, plane shift

• 8th level (1 slot): dominate monster, power word stun

• 9th level (1 slot): power word kill

Turn Resistance - The lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch - Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip - The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions) - The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions) - The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions) - Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.