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Lemure
Medium, Fiend - devil, lawful evil
Armor Class
7
(Natural Armor)
Hit Points
13
STR
10 (+0)
DEX
5 (-3)
CON
11 (+0)
INT
1 (-5)
WIS
11 (+0)
CHA
3 (-4)
Senses
Darkvision 120ft
Passive Perception 10
Languages
understands infernal but can't speak
Challenge
0
Traits
Devil's Sight - Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation - A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
