Jackal

Armor Class
12

(Natural Armor)

Hit Points
3
STR
8 (-1)
DEX
15 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills
Perception +4
Senses
Passive Perception 13
Challenge
0

Traits

Keen Hearing and Smell - The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics - The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite - Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.