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Iron Golem
Large, Construct, unaligned
(Natural Armor)
Traits
Fire Absorption - Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form - The golem is immune to any spell or effect that would alter its form.
Magic Resistance - The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons - The golem's weapon attacks are magical.
Actions
Multiattack - The golem makes two melee attacks.
Slam - Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword - Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath - The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
