Iron Golem

Armor Class
20

(Natural Armor)

Hit Points
210
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Senses
Darkvision 120ft
Passive Perception 10
Languages
understands the languages of its creator but can't speak
Challenge
16

Traits

Fire Absorption - Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form - The golem is immune to any spell or effect that would alter its form.

Magic Resistance - The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons - The golem's weapon attacks are magical.

Actions

Multiattack - The golem makes two melee attacks.

Slam - Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword - Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath - The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.