Ice Mephit

Armor Class
11

(Natural Armor)

Hit Points
21
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
Skills
Perception +4
Stealth +4
Senses
Darkvision 60ft
Passive Perception 12
Languages
Aquan,
Auran
Challenge
1/2

Traits

Death Burst - When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Damage: 1d8

False Appearance - While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting - The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath - The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.