Hunter Shark

Armor Class
12

(Natural Armor)

Hit Points
45
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
4 (-3)
Skills
Perception +4
Senses
Darkvision 30ft
Passive Perception 12
Challenge
2

Traits

Blood Frenzy - The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing - The shark can breathe only underwater.

Actions

Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.