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Hell Hound
Medium, Fiend, lawful evil
Armor Class
15
(Natural Armor)
Hit Points
45
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills
Perception
+4
Senses
Darkvision 60ft
Passive Perception 15
Languages
understands Infernal but can't speak it
Challenge
3
Traits
Keen Hearing and Smell - The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics - The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath - The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
