Guardian Naga

Armor Class
18

(Natural Armor)

Hit Points
127
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)
Senses
Darkvision 60ft
Passive Perception 14
Languages
Celestial,
Common
Challenge
10

Traits

Rejuvenation - If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting - The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

 

• Cantrips (at will): mending, sacred flame, thaumaturgy

• 1st level (4 slots): command, cure wounds, shield of faith

• 2nd level (3 slots): calm emotions, hold person

• 3rd level (3 slots): bestow curse, clairvoyance

• 4th level (3 slots): banishment, freedom of movement

• 5th level (2 slots): flame strike, geas

• 6th level (1 slot): true seeing

Actions

Bite - Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison - Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.