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Grimlock
Medium, Humanoid - grimlock, neutral evil
Armor Class
11
(Natural Armor)
Hit Points
11
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
Skills
Athletics
+4
Perception
+4
Stealth
+4
Senses
Blindsight 30ft
Passive Perception 13
Languages
Undercommon
Challenge
1/4
Traits
Blind Senses - The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell - The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage - The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
