Gray Ooze

Armor Class
8

(Natural Armor)

Hit Points
22
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills
Stealth +4
Senses
Blindsight 60ft
Passive Perception 8
Challenge
1/2

Traits

Amorphous - The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal - Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance - While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.