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Goblin
Small, Humanoid - goblinoid, neutral evil
Armor Class
15
(Natural Armor)
Hit Points
7
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills
Stealth
+4
Senses
Darkvision 60ft
Passive Perception 9
Languages
Common,
Goblin
Challenge
1/4
Traits
Nimble Escape - The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow - Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
