Goat

Armor Class
10

(Natural Armor)

Hit Points
4
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses
Passive Perception 10
Challenge
0

Traits

Charge - If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed - The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.