Gladiator

Armor Class
16

(Natural Armor)

Hit Points
112
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Skills
Athletics +4
Intimidation +4
Senses
Passive Perception 11
Languages
any one language (usually Common)
Challenge
5

Traits

Brave - The gladiator has advantage on saving throws against being frightened.

Brute - A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack - The gladiator makes three melee attacks or two ranged attacks.

Spear - Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash - Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry - The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.