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Gladiator
Medium, Humanoid - any race, any alignment
(Natural Armor)
Traits
Brave - The gladiator has advantage on saving throws against being frightened.
Brute - A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack - The gladiator makes three melee attacks or two ranged attacks.
Spear - Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash - Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry - The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
