Glabrezu

Armor Class
17

(Natural Armor)

Hit Points
157
STR
20 (+5)
DEX
15 (+2)
CON
21 (+5)
INT
19 (+4)
WIS
17 (+3)
CHA
16 (+3)
Senses
Truesight 120ft
Passive Perception 13
Languages
Abyssal,
telepathy 120 ft.
Challenge
9

Traits

Innate Spellcasting - The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, dispel magic

1/day each: confusion, fly, power word stun

Magic Resistance - The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack - The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer - Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is [[g:46|grappled]] (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.