Giant Wolf Spider

Armor Class
13

(Natural Armor)

Hit Points
11
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Skills
Perception +4
Stealth +4
Senses
Blindsight 10ft
Darkvision 60ft
Passive Perception 13
Challenge
1/4

Traits

Spider Climb - The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense - While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker - The spider ignores movement restrictions caused by webbing.

Actions

Bite - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.