Giant Shark

Armor Class
13

(Natural Armor)

Hit Points
126
STR
23 (+6)
DEX
11 (+0)
CON
21 (+5)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Skills
Perception +4
Senses
Blindsight 60ft
Passive Perception 13
Challenge
5

Traits

Blood Frenzy - The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing - The shark can breathe only underwater.

Actions

Bite - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.