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Giant Sea Horse
Large, Beast, unaligned
Armor Class
13
(Natural Armor)
Hit Points
16
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Senses
Passive Perception 11
Challenge
1/2
Traits
Charge - If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing - The sea horse can breathe only underwater.
Actions
Ram - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
