Giant Rat (Diseased)

Armor Class
12

(Natural Armor)

Hit Points
7
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Senses
Darkvision 60ft
Passive Perception 10
Challenge
1/8

Traits

Keen Smell - The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics - The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.