Giant Octopus

Armor Class
11

(Natural Armor)

Hit Points
52
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills
Perception +4
Stealth +4
Senses
Darkvision 60ft
Passive Perception 14
Challenge
1

Traits

Hold Breath - While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage - The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing - The octopus can breathe only underwater.

Actions

Tentacles - Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is [[g:46|grappled]] (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud - A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.