Giant Goat

Armor Class
11

(Natural Armor)

Hit Points
19
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses
Passive Perception 11
Challenge
1/2

Traits

Charge - If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed - The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.