Giant Crocodile

Armor Class
14

(Natural Armor)

Hit Points
85
STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills
Stealth +4
Senses
Passive Perception 10
Challenge
5

Traits

Hold Breath - The crocodile can hold its breath for 30 minutes.

Actions

Multiattack - The crocodile makes two attacks: one with its bite and one with its tail.

Bite - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is [[g:46|grappled]] (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail - Melee Weapon Attack: +8 to hit, reach 10 ft., one target not [[g:46|grappled]] by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.