Giant Bat

Armor Class
13

(Natural Armor)

Hit Points
22
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses
Blindsight 60ft
Passive Perception 11
Challenge
1/4

Traits

Echolocation - The bat can't use its blindsight while deafened.

Keen Hearing - The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.