Drider

Armor Class
19

(Natural Armor)

Hit Points
123
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Skills
Perception +4
Stealth +4
Senses
Darkvision 120ft
Passive Perception 15
Languages
Elvish,
Undercommon
Challenge
6

Traits

Fey Ancestry - The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.

Innate Spellcasting - The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Spider Climb - The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity - While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker - The drider ignores movement restrictions caused by webbing.

Actions

Multiattack - The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow - Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.